474 cards found.

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.



Color Identity: W,White
Printings:
Conspiracy: Take the Crown ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.



Color Identity: W,White
Printings:
Duel Decks: Zendikar vs. Eldrazi ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.



Color Identity: W,White
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.



Color Identity: W,White
Printings:
Conspiracy: Take the Crown ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.



Color Identity: W,White
Printings:
Duel Decks: Zendikar vs. Eldrazi ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.



Color Identity: W,White
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.



Color Identity: W,White

Affa Guard Hound

Creature Dog   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.



Color Identity: W,White

Ancestral Recall

Instant {U} (1)

Target player draws three cards.

This card is on the reserved list.


Color Identity: U,Blue

Ancestral Recall

Instant {U} (1)

Target player draws three cards.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Vintage Championship ()
Vintage Championship ()
Vintage Championship ()

Foreign Names:

Formats:

Ancestral Recall

Instant {U} (1)

Target player draws three cards.

This card is on the reserved list.


Color Identity: U,Blue

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Angel of Destiny

Creature Angel Cleric   2 / 6   {3}{W}{W} (0)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archon of Emeria

Creature Archon   2 / 3   {2}{W} (0)

Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archon of Emeria

Creature Archon   2 / 3   {2}{W} (0)

Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archon of Emeria

Creature Archon   2 / 3   {2}{W} (0)

Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.



Color Identity: W,White
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

No results found.
Bummer

474 cards found.